Digital Tutors - Introduction to Mudbox 2011


Digital Tutors - Introduction to Mudbox 2011 | .flv | 1.21Gb


In this course we will go over the basics of working in Mudbox, including sculpting geometry, painting textures, posing models, and exporting meshes and maps.

Mudbox is a powerful creation tool for 3D artists. It allows us to sculpt very high resolution models, paint elaborate textures for them and output the meshes in a useable state. Using a project-based approach, we'll go over the basics of working in Mudbox, such as the user interface and working with geometry. We'll look at sculpting and painting topics, such as working with stamps, setting brush properties, working with Paint Layers, using Mudbox with Adobe® Photoshop® and painting multiple channels. We'll also cover methods for the creation of Vector Displacement Maps to reproduce complex detail, and we'll learn to use the Pose tools to quickly deform or pose our models. By the end of this course, you'll have the understanding you need to integrate Mudbox into your own workflow and get started sculpting and painting your own custom projects.

1. Introduction and Project Overview

2. Exploring the User Interface

3. Navigating the 3D View

4. Working with Mudbox meshes and displaying geometry

5. Importing geometry into Mudbox

6. Working with Subdivision Levels in Mudbox

7. Manipulating geometry in Mudbox

8. Sculpting and Painting basics

9. Shaping geometry using the Grab Brush

10. Blocking in large shapes on the creature

11. Refining the shell and membrane

12. Detailing the inner shell

13. Sculpting the underside of the creature

14. Sculpting the front and back spines

15. Adding surface detail to the main shell

16. Detailing the creature's head

17. Sculpting the legs of the creature

18. Creating and using Vector Displacement Maps

19. Using sculpt layers to blend detail

20. Adding and manipulating materials

21. Adding lights to Mudbox scenes

22. Using the Viewport Filters

23. Painting a base color for the body of the creature

24. Painting the membranes

25. Adding incandescence to the membranes

26. Using the Dry Brush to paint the shell

27. Using the Image Adjustment Brushes to modify textures

28. Painting the spine and underside of the creature

29. Painting the creature's legs

30. Adding detail using Projection Painting

31. Working with Mudbox and Adobe® Photoshop®

32. Extracting maps in Mudbox

33. Using the Pose tools

34. Working with Mudbox and Maya®
 
 
 
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