3dtotal - Gothic Church - 3DS Max | 2 Rar Files | Tutorials
This 76-page eBook provides a detailed account of building, texturing
and lighting the interior of a Gothic church based upon a concept
painting. This series begins with the key principles and techniques
used to model the environment before moving on to a chapter dedicated
to creating a gargoyle in ZBrush – the focal point in the scene. Here
the author starts by creating a rough body using ZSpheres and move
through the numerous sculpting phases, modeling the details for each
part of the character and highlighting the various brushes and tools
used throughout. The final chapters cover texturing, lighting and
rendering the scene, along with post-production in Photoshop and
culminate in a stylish 3D version of the original concept.
Password : CGPERSIA
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