Character rigging & animation in 3ds Max

2 DVD | Autodesk Inc | English | 2.4 Gb

Character rigging & animation in 3ds Max


Rigging a character is an important and challenging part of the video game and VFX workflow. Sergio Mucino, accomplished video effects and games artist discusses how to use "layered rigging" to create both simple and advanced character rigs. The rig is the "user interface" to your character - it must be clear and precise to allow as much control as possible when animating your character.


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