Showing posts with label Gnomon. Show all posts
Showing posts with label Gnomon. Show all posts

The Techniques of Neville Page. Volume 3: Rendering Eyes



The Gnomon Workshop - The Techniques of Neville Page Volume 3: Rendering Eyes
633.7 MB | 7 Files | Mirrors

Making eyes appear rich and soulful is critical to conveying character. In Rendering Eyes, Neville Page clearly describes a process for rendering beautiful, frightening, or appropriately horrible eyes. Detailing the anatomy of the eye, he explains how to approach the various details that contribute to a natural looking eye including reflection, glossiness, refraction, color, veins, the iris and wetness. Whether you choose to start with an existing sketch, render from scratch, or paint over a rough sculpture – all of which are described during the course of the lesson – these techniques are crucial to any character rendering.
 
 
Download Links
 
http://uploading.com/files/645me783/GFX-The.Techniques.of.Neville.Page.Volume.3.Rendering.Eyes.part7.rar/

http://uploading.com/files/c3367bef/GFX-The.Techniques.of.Neville.Page.Volume.3.Rendering.Eyes.part6.rar/

http://uploading.com/files/e124375a/GFX-The.Techniques.of.Neville.Page.Volume.3.Rendering.Eyes.part5.rar/

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http://www.fileserve.com/file/7CBCv27/GFX-The.Techniques.of.Neville.Page.Volume.3.Rendering.Eyes.part7.rar

Gnomon Workshop_The Making Of Worms_All DVD's


The Making Of Worms | Rar Files | All Dvd's | Mirrors
DVD OVERVIEW

In this four-disc set, Sil van der Woerd reveals the entire production process of making Worms, a music video in which Sil integrated live action footage with complex digital sets and characters to create imaginative worlds.
The first disc in this set gives a general overview of the entire production pipeline. The following three discs feature breakdowns of different scenes which are fully analyzed and discussed from sketch to the final composition.
Sil covers many technical subjects including motion tracking in Boujou, compositing, rotoscoping and keying in After Effects, previsualization, modeling, texturing, digital sets, animation and dynamics in Maya.
The combination of behind-the-scenes material, practical tricks and technical tutorials make this set an enjoyable way to learn and absorb valuable knowledge.
This set hopes to inspire everyone who dreams of starting their own production and aims to help turn your independent project into a professional production.

Links

http://uploading.com/files/cfdf97da/The_Making_of_the_Worms_CD3.part05.rar/

http://uploading.com/files/m63mdd69/The_Making_of_the_Worms_CD4.part11.rar/

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The Gnomon Workshop - The Secrets of Organic Modeling



The Gnomon Workshop - The Secrets of Organic Modeling | 1,5 GB | Mirrors


Artists like Taron are hard to find. A gifted artist, animator, musician and programmer, Taron has inspired artists around the world and deserves to be hailed as a master and guru.

The Secrets of Organic Modeling is a complete introduction to Taron's modeling methodology for subdivision based geometry. His techniques allow for an extremely quick workflow and lead to a high level of control. Taron covers every step of the process in this head modeling demo including initial layout, adding details, controlling topology and fine-tuning proportions. Known as one of the fastest and most efficient modelers in the industry, watching Taron work will benefit both students and professionals alike.

Download Links:


http://hotfile.com/dl/66955828/b55e250/HeyHeyHey.part1.rar.html

http://hotfile.com/dl/66956318/1ab8fbd/HeyHeyHey.part2.rar.html

http://hotfile.com/dl/66956707/17d8c5e/HeyHeyHey.part3.rar.html

http://hotfile.com/dl/66956926/3f3df83/HeyHeyHey.part4.rar.html

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http://hotfile.com/dl/66957577/1ecad34/HeyHeyHey.part6.rar.html

http://hotfile.com/dl/66958023/016c262/HeyHeyHey.part7.rar.html




Mirror


http://uploading.com/files/3e78e5ee/HeyHeyHey.part8.rar/

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Mirror


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http://www.fileserve.com/file/GY6GMhG/HeyHeyHey.part8.rar


Character Modeling for Production - Gnomon WorkShop




Character Modeling for Production - Gnomon WorkShop | 4.3 GB

In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop®, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic understanding of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Adobe Photoshop®.


Screenshot




Links

http://www.fileserve.com/file/c9d2mWE/CMfP.origin.softarchive.net.part01.rar

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Environment Creation for Production


Environment Creation for Production | Rar Files | 1.83 GB

In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction.

Tim Jones
CG Supervisor
Blur Studios

Tim Jones is a CG Supervisor specializing in environment modeling, lighting and compositing for a wide variety of projects ranging from game cinematics and ride films to television commercials and film. He received duel degrees in the fields of architecture and illustration from Lawrence Tech. After several years doing freelance and working for an architecture visualization firm he has made the switch to entertainment and is now working for Blur Studio. Tim’s work can be seen in game cinematics and commercials such as Warhammer 40K, Hellgate: London, Ghost Recon 3, X-Men Legends 2 and Call of Duty: Finest Hour.

Topics Covered:

Production Pipeline
Art Direction
Design Language
Teamwork
Colors
Speedpainting
2D/3D Compositing
Lighting Strategies
Scene Refining
Chapters:

Conception - Production Art Pipeline

Pre-production
Part 1: Character Design Process: Harry
Part 2: Character Design Process: CAT

Production
Part 1: Final Design and Compositing
Part 2: Rendering and Polishing
Conclusion

Write us when HOTFILE Links Dead

Links

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Gnomon Workshop_The Making Of White Swan_All DVD's


The Making Of White Swan | All 3 Dvd's | Rar Files | Mirrors


In this three disc set, the entire production process of making the music video White Swan is revealed. Winner of “Best Music Video” at hdfest, White Swan is a unique collaboration between students from the Gnomon School of Visual Effects and director Sil van der Woerd. This set breaks down step-by-step the process for integrating live action footage with complex digital sets to create an imaginative world inspired by the music of singer Lolly Jane Blue.
Each disc explores a particular phase in the production's pipeline from concept to final compositing. Sil begins with a discussion of early explorations and the pre-production process, and he's followed by the students as they cover their particular responsibilities for the production. Sil and the students cover many technical subjects including motion tracking in Boujou, compositing, rotoscoping and keying in After Effects, previsualization, modeling in ZBrush, texturing in BodyPaint, digital sets, animation and effects in Maya.
This set hopes to inspire and educate anyone who dreams of creating their own live-action production that incorporates dynamic visual effects.

Links
DVD 1

http://uploading.com/files/1mm59baa/GN_TMOWS_v1.part18.rar/

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DVD 2



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Gnomon Workshop - Intuitive Animation


Gnomon Workshop - Intuitive Animation | Robert Kuczera | 810MB | For: Maya

In this DVD Robert Kuczera guides you through his character animation process from beginning to end. He first describes how to prepare the Maya Workspace to improve and optimize your work- flow. Next, he shows how to prepare a scene for animation and animate the character. He discusses the timeline, Graph Editor, Dopesheet, layers, shelves, hot keys and MEL scripts. Robert demonstrates how to use filmed reference material to identify the key poses and place the breakdowns and in- betweens. The lecture is focused on showing you how to animate precisely and quickly through the camera. Robert presents an insider’s view of how professional animators work, showing workflow and techniques with supporting discussions on the principles of animation.

01: Introduction

02: Preparing the Maya Environment

03: Acting out the Scene

04: Staging and Blocking - First Pass

05: Adjusting and Optimizing the Key Poses

06: Breakdown and Inbetweens, Part 1

07: Breakdown and Inbetweens, Part 2

08: Getting into the Details, Part 1

09: Getting into the Details, Part 2

10: Getting into the Details, Part 3

11: Finalizing the Animation

Homepage: http://www.thegnomonworkshop.com/store/product/407/

Links


Gnomon Workshop - Character Animation Mechanics And Emotion



Gnomon Workshop - Character Animation Mechanics And Emotion | 896 MB

This is Chris's second lecture in a series on character animation using Maya. Using the same character rig as in Character Animation: Fundamentals, Chris leads you down the twin paths of successful character animation: mechanics and emotion. Conjoining believable motion with believable acting is the holy grail of animation, and this duality is demonstrated by animating the bouncing man. Chris covers appealing poses, believable weight distribution, activation of limbs, use of gesture to demonstrate attitude, the aura of the character and effective utilization of the stage

Links

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The Gnomon Workshop Introduction to Character Modeling DVD


The Gnomon Workshop Introduction to Character Modeling DVD | 1.53 GB
Genre: eLearning

In this DVD, Mark Dedecker guides you through the initial stages of establishing an organized pipeline for modeling and sculpting a Next-Gen or Film character. Mark starts with a deceptively simple concept design and then guides you through the process of blocking out and understanding the technical and artistic needs for realizing this character. From there, he rough sculpts in ZBrush and brings back and forth into Maya, comparing and interchanging them. Special attention is paid to creating realistic forms and silhouettes and how to take them from an "ugly" rough to a nice piece ready for the next stages of re-surfacing UVs and so on.

Topics Covered:

* Dissecting a Character

* Assembling References and Creating Image Planes

* Creating a Base Mesh. Using ZSpheres and Maya

* Blocking out Z Sculpture and Other Elements in Maya and ZBrush

* Refining Sculpt and Elements

* Hard Surface Blocking and Extraction

* Finishing Up the Model Before Resurfacing
 
Links
 

Gnomon Workshop: Camera Projection Techniques in Maya


Gnomon Workshop: Camera Projection Techniques in Maya | Mirrors | 2GB

In this DVD, Darin takes you through the production and completion of a camera projected 3D Matte painting using Autodesk Maya and Adobe Photoshop®. Darin covers the essential techniques and solutions for 3D matte painting as he progresses from rough concept to modeling, rendering and creating the painting in Photoshop®. After bringing the finished matte painted layers back into Maya, he describes how to apply them in the scene. Darin also shows methods for solving common texture distortions with additional projections. Finally, he demonstrates simple techniques for bringing life to your scenes.

Links



Gnomon WorkShop - Global Illumination Exteriors - V-Ray Lighting Techniques with Christopher Nichols


Gnomon WorkShop 
 Global Illumination Exteriors - V-Ray Lighting Techniques with Christopher Nichols
ISO | Mirrors | 3.07 GB

 In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting.
This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.
Password if need:- heroturko

Home Page :- Click Here

Links

Gnomon WorkShop - Global Illumination Interiors - V-Ray Lighting Techniques with Christopher Nichols


Gnomon WorkShop
Global Illumination Interiors - V-Ray Lighting Techniques with Christopher Nichols
ISO |Mirrors |1.67 GB

Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI.
Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray’s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light.
Password If need:- www.heroturko.com

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The Gnomon Workshop Stereoscopic Camera Fundamentals Maya and Lightwave


The Gnomon Workshop Stereoscopic Camera Fundamentals Maya and Lightwave | 615MB
Genre: eLearning
In this DVD, director Aristomenis (Meni) Tsirbas reveals the essentials for creating properly animated stereoscopic imagery. Although Maya and LightWave are used, the course is platform agnostic and can be used with any animation software, even if it doesn't have stereoscopic tools. Meni guides you through a comprehensive overview of all the major principles of stereo filmmaking. Meni begins with a biological discussion of how the human eye perceives stereo imagery, and then covers the principles of 3D, including near and far divergence, the conversion at the screen plane, and working with camera movement. After creating a final render, he completes the lecture by showing how to display animated stereo sequences. This is a comprehensive yet simple to understand lecture that gives artists all the tools needed to generate exceptional stereoscopic imagery.


Chapters
1. Chapters Biology and Stereo Vision
2. The Theatrical Experience
3. Stereo Camera Fundamentals
4. Converting 2D Animation to True 3D
5. Stereo Camera Basics and Maya
6. Stereo Storytelling in Maya
7. Zoom and Extreme Distances
8. Stereoscopic Output

Info Release:
Rls Date : 10/06/10
Type : Bookware
Supplier : iNK H0RN
Disks : 1 CD

Homepage: http://www.thegnomonworkshop.com/store/product/870/

Links

http://hotfile.com/dl/47914096/da0e79f/TGNMWSSTCPCFDMTMLiNKiSO.part1.rar.html
http://hotfile.com/dl/47914097/70895a1/TGNMWSSTCPCFDMTMLiNKiSO.part2.rar.html
http://hotfile.com/dl/47914098/aa8cf9e/TGNMWSSTCPCFDMTMLiNKiSO.part3.rar.html
http://hotfile.com/dl/47914101/11bc77d/TGNMWSSTCPCFDMTMLiNKiSO.part4.rar.html
http://hotfile.com/dl/47914105/549f0c2/TGNMWSSTCPCFDMTMLiNKiSO.part5.rar.html
http://hotfile.com/dl/47914107/0876780/TGNMWSSTCPCFDMTMLiNKiSO.part6.rar.html
http://hotfile.com/dl/47914108/10791dd/TGNMWSSTCPCFDMTMLiNKiSO.part7.rar.html

Gnomonology Modeling A Next Gen Weapon Colt 1911


Gnomonology Modeling A Next Gen Weapon Colt 1911 | 653MB | Mirror
Genre: eLearning


In Modeling a Next-Gen Weapon, Joe Simanello takes us through the modeling and rendering process using his Colt 1911 Next-Gen game model. He begins with a low rez model then sculpts a high-rez version for specific details in the gun barrel and other parts of the weapon. He then moves on to demonstrate how to lay out your UVs for texture painting, how to generate your normal maps and how to trouble shoot common problems with your normal maps. In the final chapter, Joe shows how he adds details to the normal map using Photoshop and Photographic reference. This is an in-depth look at creating an in-game model using Maya and Photoshop and perfect for anyone wanting to learn more about game modeling afor Next-Gen titles.

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The Gnomon Workshop Lighting and Rendering Series

Lighting Digital Sets


Architectural Interiors - Day

Learn how to setup & render a basic (still-frame) architectural interior daylight scene using 3ds Max & mental ray.
Duration: 59 min


Architectural Interiors - Night

Learn how to setup & render a basic (still-frame) architectural interior evening scene using 3ds Max & mental ray.
Duration: 48 min


Architectural Exteriors - Day
Learn how to setup & render a basic (still-frame) architectural exterior daylight scene using 3ds Max & mental ray.
Duration: 39 min



Architectural Exteriors - Night

Learn how to setup & render a basic (still-frame) architectural exterior evening scene using 3ds Max & mental ray.
Duration: 41 min

Indirect Illumination



Final Gather

This video will explain the basics of using mental ray's Final Gather indirect illumination method in 3ds Max.
Duration: 45 min


Global Illumination

This video will explain the basics of using mental ray's Global Illumination indirect illumination method in 3ds Max.
Duration: 50 min

Rendering Techniques


Creating Clay Renders

A "Clay Render" refers to a basic shaded render where it's easy to read all the details in your meshes.
Duration: 22 min


NPR - Toon Rendering

Learn how to create NPR (Non-Photorealistic Renders) in 3ds Max using the Ink&Paint material and the mental ray contour shaders.
Duration: 44 min


Depth of Field

Learn about and how to use the various Depth of Field options available in 3ds Max to achieve realistic results.
Duration: 9 min


Jeff Patton

3ds Max Freelance Artist
Jeff is a self-taught freelance digital artist and has been freelancing for the past six years. In that time he has worked on many projects, a lot of which have been mechanical illustrations for companies like Johnson Controls, Trane, Carrier, and Honeywell. More recently he has spent some time teaching on-site mental ray classes, which he enjoys as it has allowed him to travel around the country and meet a lot of really great people.
Jeff is an active member of several online forums such as CGsocietey (CGtalk), the Vizdepot, and Autodesk's "the AREA" website where he often tries to assist users with their mental ray related questions. In addition, last year he teamed up with Russell Thomas, owner of 3dallusions.com, to help create mrmaterials.com which is a free material repository for the mental ray community.



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