Showing posts with label Gnomon Maya. Show all posts
Showing posts with label Gnomon Maya. Show all posts

Thegnomonworkshop Matchmoving Advanced Production Techniques


Thegnomonworkshop Matchmoving Advanced Production Techniques
2.41 GB



In this DVD, Tim Dobbert takes you through the more advanced aspects of matchmoving and camera tracking. He discusses how to use survey data to force a camera solution to fit a pre-built environment and how to use camera tracking for paint work. He also covers blending, enhancing and extending matchmoved cameras. Tim shows you how to prepare for a live-action shoot and how to get the right information once you're on-set. There's also a section on advanced object tracking that shows how to use an object's motion to create a camera move. And finally, he covers the tricky problem of lens distortion and how it affects the visual effects workflow. Tim uses a variety of software packages for this lecture including Maya, Boujou, MatchMover, SynthEyes and After Effects

Download Links

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The Gnomon Workshop - Photorealistic Texture Painting 2010

  
The Gnomon Workshop - Photorealistic Texture Painting 2010
English | 254 Minutes | 1152x720 | 15.00fps | 44100Hz 705kbps | 3.39 GB
Genre: eLearning
Release date: 18/06/2010

In this introduction to photorealistic texture painting, Justin Holt discusses how a trained eye for detail and keen sense of observation are essential attributes to being a successful texture painter in the the feature film industry. Using BodyPaint and Photoshop, Justin will demonstrate some of his easy to follow techniques and tricks of the trade in order to paint proper color, bump, displacement, specular and opacity maps. But more importantly, Justin will go through essential principles to maintaining a non-destructive workflow while painting textures to ensure a maximum amount of control and flexibility for any revisions and changes that may be requested after the maps are completed in a production environment. Additionally, Justin will complete the lecture with a quick run through in Modo to show how to quickly and easily generate polished renders that showcase all of the finely tuned texture work.

Manufacturer: The Gnomon Workshop
Year: 2010
Language: English
Author: Justin Holt

Topics Convered
- Understanding Surface Qualities
- Gathering Proper Reference
- Cleaning Up and Prepping Photographic Reference
- Color Projections
- Seams and Finishing Color Maps
- Rebuilding Textures from Scratch
- Painting Spec Maps
- Bump Map vs. Displacement Map
- Rendering in Modo

Chapters
1. Chapters Understanding Surface Qualities
2. Color Grading Reference
3. First Color Projection
4. More Color Projections
5. Seams and Finishing the Color Maps
6. Rebuilding Color Map from Scratch
7. Painting Spec Maps
8. Bump and Displacement Maps
9. Rendering in Modo

DVD-ROM Requirements:
- 1GHz or faster processor
- 512 MB RAM
- 64 MB Video RAM
- DVD-ROM Drive
- 5 GB of hard disk space
- 1280 x 1024 display

DVD-ROM and Digital Download Requirements:
Minimum Operating System:
- Microsoft Windows Vista
- Microsoft Windows XP Professional
- Microsoft Windows 2000 Professional
- Apple Mac OS X 10.2
Software:
- QuickTime Movie Player (Version 7.0 or higher)
- Acrobat Reader (Version 5.0 or higher)
Video: MPEG4 Video (H264), 1152x720, 15.00fps
Audio: AAC, 44100Hz, 705kbps
Duration: 254 minutes

Links