Digital Tutors - Exploring Craft Director Studio's Animation Tools in Maya 2011


Exploring Craft Director Studio's Animation Tools in Maya 2011
.iso | project files | .mov | 735Mb 


In this collection of lessons we will cover an overview of the Animation Tools in Craft Director Studio. Using our library of project files you'll sculpt a human head, human tors

o and a P-51 Mustang WWII fighter plane using polygons. You'll then learn how to create UV maps ready for painting your objects in Photoshop. At the end of the course you'll skin all three models in preparation for animating. In this course, we will do an overview of the Animation Tools in Craft Director Studio, integrated into the Subscription Advantage Pack in Maya. Throughout the course, we will cover everything from setting up your Preferences for Craft, to connecting your vehicles to the Craft control rig, how to constrain your vehicles to drive along a modeled surface. We will also explore tools and settings for achieving desirable performances from your vehicles, and even take a look at a few of the amazing camera rigs built into craft. 1. Introduction and project overview 2. Why Craft? 3. Loading Craft tools / setting our preferences 4. Connecting vehicles to the Craft control rig 5. Driving your vehicle through your scene 6. Driving the vehicle along a surface 7. A look at Craft cameras 8. Referencing workflow 9. Understanding Craft's Tool Tree and Tool Bar 44 min. 55 sec. |Released on May 2, 2011 |Project Files Included (22 MB) Required Software: Maya 2011 SAP and up -
-password if required: noman9man 

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